{"title":"Basic Courses","description":null,"products":[{"product_id":"free-kit","title":"FREE KIT","description":"\u003cp\u003e\u003cspan\u003e\u003cb\u003e1. Problem Statement\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStruggling to understand why a game mechanic behaves differently from what you planned? You’re not alone: even a simple interaction can include several conditions, states, and events that influence one another. Without a clear structure, rules may conflict and the behavior of game elements can become difficult to examine. New learners may also find it difficult to decide which element should begin a logic sequence. As a result, a small idea can develop into a confusing system without a defined order of actions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e2. Solution\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis course will teach you how to divide a game interaction into separate logical components. You will explore how to identify an initial state, define transition conditions, and describe how a system reacts to an event. The materials demonstrate how to build sequences in which every rule has a clear purpose. Practical exercises help you review logic through small scenarios before working with more detailed mechanics. By the end of the course, you will create your own diagram for a basic game system and explain how its elements work together.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e3. What’s Inside\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003eModule 1: The Building Blocks of Game Logic\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExplore the main components of game logic: rules, conditions, states, events, actions, and outcomes. This module explains the difference between these elements and the role each one plays within a system.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003eModule 2: States and Transitions\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearn how to describe the current state of a game element and determine what must happen before it moves into another state. The practical assignment asks you to create a diagram containing at least three connected states.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003eModule 3: Conditions and Decisions\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis module focuses on conditions, checks, and logical branches. You will work with scenarios in which system behavior changes according to a learner-defined action or an existing state.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003eModule 4: Events and Reactions\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExplore how an event can activate one or several reactions. The examples demonstrate how event order affects an outcome and why the original cause should be separated from the action that follows.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003eModule 5: Your First Logic Map\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe final module combines the previous topics into one structured diagram. You will create a small logic map containing an initial state, two branches, several conditions, and a defined scenario ending.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e4. Who Is This For?\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e✅ Suitable if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eare beginning to explore Game Logic Development;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to understand the structure behind game rules;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to describe mechanics before building them;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eenjoy working with diagrams, scenarios, and cause-and-effect relationships;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eare looking for a focused introductory course with practical tasks.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e❌ Not for you if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eneed an in-depth course about complex interconnected systems;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eexpect materials based on named programs or third-party platforms;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ealready build detailed multi-state and event-based systems;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edo not plan to complete exercises or the final assignment.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e5. What You’ll Learn\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAfter completing Free Kit, you will be able to:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003edistinguish between rules, states, conditions, events, and actions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ecreate a diagram containing at least three states;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewrite at least six conditions for a small scenario;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ebuild two logical branches;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eidentify an initial event and its related reactions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003elocate a conflicting or missing rule in a simple diagram;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eprepare one complete game logic map;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eexplain the operating sequence of the system you created.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e6. Course Terms and Refunds\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFree Kit is provided without a charge, so a refund does not apply to this plan. For paid Mekavelle plans, a refund request may be submitted within 30 calendar days in accordance with the published store policy and the terms connected to the relevant order.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e7. Certificate\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners receive a digital Mekavelle certificate after completing all required modules and the final logic map. The certificate records completion of the \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eFree Kit: Game Logic Foundations\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e program.\u003c\/span\u003e\u003c\/p\u003e","brand":"Mekavelle","offers":[{"title":"Default Title","offer_id":63644830368115,"sku":null,"price":0.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1009\/1616\/7027\/files\/Free.jpg?v=1785417061"},{"product_id":"cloud-space","title":"CLOUD SPACE","description":"\u003cp\u003e\u003cspan\u003e\u003cb\u003e1. Problem Statement\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStruggling to connect several game rules without creating conflicts between them? You’re not alone: a system may behave as intended in one scenario but produce an unexpected response after a new condition or event is added. When states, transitions, and reactions are documented separately, their combined influence can be difficult to examine. Repeated actions may also create endless loops or trigger the same reaction several times. Without an initial diagram, locating the cause of an issue can require more work than designing the mechanic itself.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e2. Solution\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis course will teach you how to combine separate logic elements into a coordinated system. You will examine transition rules, condition priorities, event order, and the control of repeated actions. The materials help you document both the intended scenario and alternative behavior paths. Practical assignments include logic diagrams, state tables, and test scenarios. By the end of the course, you will prepare a complete game logic model containing several connected mechanics.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e3. What’s Inside\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 1: Reviewing Logic Foundations\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eReview rules, states, events, actions, and outcomes. You will identify how these components connect and determine which information should be documented before a system is designed.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 2: Multi-State Systems\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCreate a system containing at least five states, define the permitted transitions, and identify conditions that prevent a state change.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 3: Conditional Branching\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExplore nested conditions, alternative paths, and the order in which checks are performed. You will identify branches that have no ending or cannot be activated.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 4: Event Sequences\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBuild event chains and determine which reactions should occur first. A separate exercise examines situations in which several events occur within the same sequence.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 5: Loops and Repeated Actions\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStudy repeating cycles, counters, and completion conditions. The assignment asks you to check whether a loop can stop within every documented scenario.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 6: Logic Testing\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCreate test cases for standard, alternative, and invalid behavior. This module explains how to record an expected outcome and compare it with the observed result.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 7: Cloud Space Logic Project\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCombine states, branches, events, and a cycle into one system. The final project includes a logic map, a rule table, and a focused explanation of each main scenario.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e4. Who Is This For?\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e✅ Suitable if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eunderstand the basic concepts of game logic;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to work with several connected mechanics;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to review alternative behavior scenarios;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewould like to document rules and transitions more clearly;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eare prepared to complete diagrams, tables, and practical assignments.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e❌ Not for you if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eare not yet familiar with states, conditions, and events;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eneed materials tied to named programs;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edo not plan to complete the final project;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eexpect theory without practical exercises.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e5. What You’ll Learn\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAfter completing Cloud Space, you will be able to:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003ecreate a system containing at least five connected states;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edocument ten or more transition rules;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ebuild three alternative logic paths;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eassign priorities within an event sequence;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ecreate a loop with a defined completion condition;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eprepare at least eight test scenarios;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003elocate an unreachable state or unfinished branch;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eprepare a logic map and rule table;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eexplain system behavior across main and alternative scenarios.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e6. Refund Terms\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eA refund request for Cloud Space may be submitted within \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e30 calendar days\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e of the order date. Each request is reviewed according to the published store policy, the learner’s progress through the materials, and the terms connected to the relevant order.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e7. Certificate\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners receive a digital Mekavelle certificate after completing the required modules, practical exercises, and final project. The certificate records completion of \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eCloud Space: Connected Game Logic Systems\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Mekavelle","offers":[{"title":"Default Title","offer_id":63644830466419,"sku":null,"price":61.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1009\/1616\/7027\/files\/Cloud.jpg?v=1785417062"},{"product_id":"flow-node","title":"FLOW NODE","description":"\u003cp\u003e\u003cspan\u003e\u003cb\u003e1. Problem Statement\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStruggling to build a game scenario with several paths while keeping every logical connection organized? You’re not alone: each new decision can introduce additional states, conditions, and reactions. When transitions are not mapped in advance, separate branches may duplicate one another or end without a defined outcome. Certain actions may also skip an important stage or activate an event in the wrong order. Without one complete scenario map, it becomes difficult to understand how a change to a single rule affects the wider system.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e2. Solution\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis course will teach you how to build logic networks with several connected paths. You will examine decision nodes, transition rules, event dependencies, and methods for merging branches. The materials demonstrate how to maintain a clear structure when a scenario contains many possible routes. Practical exercises help you review each route separately and compare its behavior with other paths. By the end of the course, you will prepare a branching logic map with defined starting points, transitions, and endings.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e3. What’s Inside\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 1: Logic Nodes and Connections\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearn how to represent rules, decisions, events, and outcomes as separate nodes. This module explains how to show the direction of each connection and distinguish required transitions from conditional ones.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 2: Branching Path Design\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBuild a scenario containing several possible developments. The practical assignment asks you to create at least four branches with different transition conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 3: Decision Dependencies\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExplore how an earlier decision can affect events that occur later. You will document dependencies and check whether each condition receives the information required for its evaluation.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 4: Merging Logic Paths\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStudy methods for bringing separate branches back into one shared route. Particular attention is given to situations where several paths reach the same state under different conditions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 5: Priority and Sequence Rules\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDefine the order in which checks and reactions occur within a detailed scenario. The exercises help identify conflicts where two conditions may activate during the same sequence.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 6: Path Validation\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCreate a route-review table and examine whether each branch can move from its starting point to a defined ending. This module also covers missing transitions and repeated nodes.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 7: Flow Node Scenario Project\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCreate a logic network containing several decisions, merged paths, and different endings. The final project includes a node map, a condition table, and an explanation of the main scenarios.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e4. Who Is This For?\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e✅ Suitable if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eunderstand the principles of states, conditions, and events;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to create branching scenarios;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ework with decisions that affect later system behavior;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to review every logical route;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewould like to organize larger interaction maps.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e❌ Not for you if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eare only beginning to learn the basic terminology;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eneed a course centered on a named program;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edo not plan to create diagrams and tables;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eexpect a brief overview without a final assignment.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e5. What You’ll Learn\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAfter completing Flow Node, you will be able to:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003ecreate a map containing at least twelve logic nodes;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ebuild four or more connected routes;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edocument at least fifteen transition conditions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eidentify dependencies between earlier and later decisions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003emerge several branches into one shared state;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edefine the order for reviewing conflicting conditions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eprepare a route-validation table;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003elocate a missing, duplicated, or unreachable node;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eproduce a complete branching scenario map.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e6. Refund Terms\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eA refund request for Flow Node may be submitted within \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e30 calendar days\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e of the order date. Each request is reviewed according to the published store policy, the amount of material already completed, and the terms connected to the relevant order.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e7. Certificate\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners receive a digital Mekavelle certificate after completing the required modules, practical exercises, and final scenario project. The certificate records completion of \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eFlow Node: Branching Logic Design\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Mekavelle","offers":[{"title":"Default Title","offer_id":63644830925171,"sku":null,"price":150.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1009\/1616\/7027\/files\/Flow.jpg?v=1785417061"},{"product_id":"pulse-box","title":"PULSE BOX","description":"\u003cp\u003e\u003cspan\u003e\u003cb\u003e1. Problem Statement\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStruggling to manage several events that may occur within the same sequence? You’re not alone: even a well-structured state system can behave inconsistently when timers, repeated checks, and dependent reactions are added. One event may activate several times, while another receives no response because checks occur in the wrong order. Delays, waiting periods, and recurring cycles may also create conflicts between separate mechanics. Without a clear event map, it can be difficult to determine which part of the system should respond first.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e2. Solution\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis course will teach you how to build event-based logic with a defined execution order. You will examine timers, event queues, repeated reactions, waiting periods, and stopping rules. The materials help distinguish one-time events from actions that may repeat under specific conditions. Practical assignments show how to review several active processes within one scenario. By the end of the course, you will create a system in which states, events, and timing rules operate as one coordinated sequence.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e3. What’s Inside\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 1: Event-Driven Logic\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExplore how events initiate state changes, checks, and following actions. This module explains the difference between an initial event, an intermediate reaction, and a closing outcome.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 2: Timers and Delayed Actions\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearn how to document timing intervals, delays, and conditions that must be met before an action begins. The assignment asks you to create a scenario containing three different timing rules.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 3: Cooldowns and Repeated Inputs\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eStudy waiting periods and the control of repeated commands. You will define when an action may occur again and when the system should temporarily ignore another signal.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 4: Event Queues\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBuild a queue containing several events and determine their processing order. A separate exercise examines a situation in which two events attempt to change the same state.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 5: Parallel System Behavior\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExplore scenarios where several processes operate at the same time. The materials show how to define boundaries between them and prevent unwanted interference.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 6: Interruptions and Resets\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eExamine action interruption, return to an initial state, and sequence restoration. You will create rules for cancellation, restart, and event completion.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eModule 7: Pulse Box Event Project\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eCombine timers, an event queue, repeated reactions, and interruption rules. The final project includes an event map, a timing-condition table, and a collection of review scenarios.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e4. Who Is This For?\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e✅ Suitable if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003ehave worked with states, conditions, and branching logic;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to explore event-based systems;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eplan to create mechanics containing timing rules;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ewant to manage repeated actions more clearly;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eare prepared to examine several active processes.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e❌ Not for you if you:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eare not yet familiar with the basic structure of game logic;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eneed only introductory material;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edo not plan to complete diagrams and review scenarios;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eexpect a course centered on a named program.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e5. What You’ll Learn\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAfter completing Pulse Box, you will be able to:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003ebuild a map containing at least ten connected events;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ecreate three different types of timing conditions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edocument restart rules for four actions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eform a queue containing at least five events;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edefine the processing order for simultaneous reactions;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003ecreate interruption and state-reset rules;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eprepare at least ten review scenarios;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003elocate a repeated, missing, or incorrectly timed reaction;\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003edocument a complete event-based system model.\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e6. Refund Terms\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eA refund request for Pulse Box may be submitted within \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e30 calendar days\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e of the order date. Each request is reviewed according to the published store policy, the amount of material already completed, and the terms connected to the relevant order.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003e7. Certificate\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eLearners receive a digital Mekavelle certificate after completing the required modules, exercises, and final project. The certificate records completion of \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003ePulse Box: Event and Timing Logic\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e","brand":"Mekavelle","offers":[{"title":"Default Title","offer_id":63644831646067,"sku":null,"price":249.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1009\/1616\/7027\/files\/Pulse.jpg?v=1785417061"}],"url":"https:\/\/mekavelle.org\/collections\/basic-courses.oembed","provider":"Mekavelle","version":"1.0","type":"link"}